Story Games – You are your favorite game’s only promotional avenue.
Joshua AC Newman reminds us of something that you’d think would be obvious, but obviously isn’t.
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By Mick Bradley, on March 25th, 2009
Story Games – You are your favorite game’s only promotional avenue. Joshua AC Newman reminds us of something that you’d think would be obvious, but obviously isn’t. By Mick Bradley, on March 15th, 2009
Matthijs Holter recently started a thread about Setting on Story Games, covering similar territory to the Rob Donoghue thread on Cultures of Play (CoP) that I shared yesterday, but with a different focus. In fact, although I don’t know this for sure, it seems likely to me that Matthjis may not even … Read the full post. By Mick Bradley, on March 12th, 2009
This is almost a month old now because I originally planned to share it on Canon Puncture but after three episodes it never made the final cut, and so … I’ll share it in my journal instead. This post is about these two links from Story Games: By Mick Bradley, on March 8th, 2009
One of the threads I’ve been following recently – in fact it will be one of the items of discussion on the upcoming Canon Puncture episode #61 – is a Story Games discussion about how “Crappy movies make awesome games!”. In the past couple days the thread itself has devolved into a sad-but-inevitable series of arguments about whether this movie or that movie is actually crappy or not, but nevertheless, I really like the central premise, which I interpret as this: even if a particular person thinks a particular bit of filmed media is ‘crappy’ or ‘bad’, the setting, themes and other aspects of that ‘crappy’ media could still make for a really awesome rpg milieu. … Read the full post. By Mick Bradley, on February 26th, 2009
This post from Matthjis Holter [Story Games for Everybody - The indie contract] has me totally percolating. As a consumer of indie games and a casual observer and acquaintance on the edges of the scene, I’ve experienced several of the things Mattjis brings up, and I’ve heard various designers in interviews who specifically … Read the full post. By Mick Bradley, on January 30th, 2009
I’m really enjoying reading through Paul Czege’s very interesting game Thy Vernal Chieftans, and I got this really inspiring idea – to take a pic of the items I’m planning to use for tokens when I play the game. It found it pretty fascinating that I had several of the items Paul calls for in the text – or at least reasonable symbolic substitutes. Read the full post. |
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