[Waypoints] Joe McDonald: Plugging in Scenes and System

Joe does it again with an excellent OP over at Buried Without Ceremony, this time exploring a couple of my front-burner play-preference issues like a flaming vorpal sword of awesome that slices right into my chest and tugs at my soul.

Plugging in Scenes and System via Buried Without Ceremony.

I love the … Read the full post.

[Waypoints] RPGs Are Engines for Making Interesting Decisions

I’ve appreciated the writings of Martin Ralya for several years, from his excellent Treasure Tables site (no longer updated but still an excellent archive of yummy rpg-fodder) and now via his regular participation on Gnome Stew. This morning I encountered his latest Stew entry and decided to jump it right to the front of the line of this week’s planned Waypoints posts. Here it a favorite excerpt, follwed by a link to the entire article:

“Ever since I began thinking explicitly about RPGs from this angle — as being engines for making interesting decisions — my perspective on gaming has shifted. I find myself drawn more and more often to game systems that do that well not just in combat, but in other areas, too.”

- Martin Ralya

Read the full post.

Game Design Gumbo Gives Me Gas

… I just don’t know yet if it’s bad, crampy gas or fuel and inspiration gas!

Sure, I’m trying to turn the concept of Vegas After Midnight into a viable game design, and all I have to go on is my own limited experience, and the inspiration and advice of others who’ve trod the … Read the full post.