Posts Tagged ‘pdq’
Dining in Hell Postponed Indefinitely
Last night was scheduled as the night we would finally get to start our PDQ Argonauts mini-campaign via Skype, but when the time came, Rich and I were the only ones online. Daniel had to work late and Norwood continues to fly completely under the radar, at least in terms of replying to any of Rich’s or my attempts to contact him (which has me a bit worried, frankly, but that’s not the point here and now).
Bottom line, we didn’t play. Rich and I DID have an awesome hour-long chat just shooting the breeze about all kinds of life stuff, and I got to talk to his kiddo and that was lots of fun because the Mini-Orklord is way cool. But alas, no roleplaying. And thus the PDQ Argonauts game gets shelved indefinitely so that we can move on to other things that we’re scheduled to play.
Next up: April is Primetime Adventures month with guest-players David and Erin Moore, and although we’re not going to flesh out details until our actual pitch session, we’ve tossed some preliminary emails around and it looks like we’re all leaning toward some sort of space-opera sci-fi series. Whatever we end up pitching, it’s going to be a mix of one of my favorite games with several of my favorite players, so April is gonna rock. I’ll certainly share more as it develops on that front.
In May, we’re scheduled to play Burning Wheel with guest-GM Ogre Whiteside. I’m excited about this because BW is one of those cool rpgs that I own and have read and have heard a lot of good things about how it plays, but I haven’t actually played. So I’m psyched about that. And I’m looking forward to playing with Ogre because he’s just cool.
Of course, I’m also scheduled to run the Gutter Skypes through a Spirit of the Century session tonight. I’ve looked over their characters and there is some fun stuff cooking in my brain, but the hitch is, WildLion is practically hacking up a lung, it’s taken me nearly two hours just to get to this point in this post, I’m frazzled, and at this point running a game tonight is about the last thing on my mind. I so don’t wanna let those guys down, but holey moley all I can really focus on right now is kid phlegm and thermometers and Motrin and Mucinex.
In fact, he just woke up from a mini-doze with another coughing fit. Poor dude. We’re not used to him being like this – he NEVER gets sick enough to slow him down. I may be overblowing it but I see an Urgent Care visit looming.
PLYY THE BLUE – My S7S Logo Remix Entry
As mentioned in yesterday’s post, I am entering the Swashbucklers of the 7 Skies Logo Remix Contest. Well, after choosing from among two or three directions I could have taken, here is my chosen entry. If you wonder if this choice reflects my current mental state and/or what I’ve got on the brain … I have no comment.
Now head over to the S7S Website or Indy Press Revolution and place your pre-order!
MERP Friday: March 27
I’ve decided to climb onboard the “weekly reporting of what I’m up to” thing. Because you KNOW you don’t get enough of that from Twitter and Facebook, right? But I hope to put my own twist on it here, and I’ll try not to be redundant.
I’m calling this new weekly thing “MERP Fridays”. MERP = Making, Enjoying, Reading, Playing. Hopefully that’ll be fairly self-explanatory. And I’m going to do it on Friday each week. Shall we begin? Read the rest of this entry »
Meleager Beleaguered
Rich, Norwood and I are about to begin a new rpg mini-campaign. It’s an epic Greek heroes pastiche that will use Chad Underkoffler’s PDQ – Zorcerer of Zo as its base system. The premise we’ve settled upon is that we will each play one of the Argonauts in the time shortly after their return from the quest for the Golden Fleece.
We considered the option of playing an entirely made-up characters who happened to have been Argonauts, but what we ended up deciding was that it would be cooler to play one of the actual Argonauts, with the stipulation that although everything up to the end of the golden fleece quest happened according to the mythic storyline, that history from the point of our first session onward was free to develop in whatever ways our choices took it. No doubt we will use the stories-as-written as a loose guideline to frame our campaign and provide lots of potential situation and conflict – but the main idea is that things don’t have to end up the way that Homer, Ovid, and Bullfinch have established. Read the rest of this entry »
Chad’s World + Fred’s Cover = My Perfect Storm
Driving Blind – Coming … Soon?
Fred Hicks gives us a sneak peak of the cover design for Chad Underkoffler’s Swashbucklers of the 7 Skies.
I’ve said it before. I’ll sure as hell be saying it again. Pirates, musketeers, mysticism, intrigue, and FLYING SHIPS? Yeah, could there be any more perfect mix of setting elements for me? And isn’t that cover design so darn evocative that it just makes you feel like diving head-first with steel drawn into the vast possibilities it offers?
My only worry is that once I get this thing and start playing it, I might never ever come back to the real world.



