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	<title>The Harping Monkey &#187; narrativism</title>
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	<description>Mick Bradley&#039;s Tavern in the Digital Aether</description>
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		<title>[Waypoints] Jesse Burnenko on The Culture of Outcome</title>
		<link>http://www.harpingmonkey.com/2009/04/waypoints-jesse-burnenko-on-the-culture-of-outcome/</link>
		<comments>http://www.harpingmonkey.com/2009/04/waypoints-jesse-burnenko-on-the-culture-of-outcome/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 00:07:14 +0000</pubDate>
		<dc:creator>Mick Bradley</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[jesse burnenko]]></category>
		<category><![CDATA[narrativism]]></category>
		<category><![CDATA[play passionately]]></category>
		<category><![CDATA[play styles]]></category>

		<guid isPermaLink="false">http://www.harpingmonkey.com/?p=1138</guid>
		<description><![CDATA[<p>I&#8217;m not going to follow this quote/link up with a big blog post because I JUST read it myself and I am so totally still thinking about it, and I need time to ponder Jesse&#8217;s many interesting points. But this is important to me because I think I might be, at least to some ... <a href="http://www.harpingmonkey.com/2009/04/waypoints-jesse-burnenko-on-the-culture-of-outcome/"><strong>Read the full post.</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not going to follow this quote/link up with a big blog post because I JUST read it myself and I am so totally still thinking about it, and I need time to ponder Jesse&#8217;s many interesting points. But this is important to me because I think I might be, at least to some degree, the type of player that is under the microscope here. However, I very much agree with what Jesse says here:</p>
<blockquote><p>So much dialogue is spent discussing GM-driven railroading that I think player-driven railroading is under-discussed and under-identified. Once upon a time on The Forge we spoke of the Impossible Thing Before Breakfast. That is, it is impossible for the GM to control the story while the players control the protagonists. I would now like posit the OTHER Impossible Thing Before Breakfast. That is, it is impossible for the players to control the story while the GM controls the antagonists. You simply can not have legitimate adversity without legitimate risk.</p>
<p>via <a href="http://playpassionately.wordpress.com/2009/04/23/the-culture-of-outcome/">The Culture of Outcome « Play Passionately</a>.</p></blockquote>
<p>There&#8217;s not much more I can say about this right now. How about you?</p>
<blockquote></blockquote>
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		<title>What is Wrong With Me?</title>
		<link>http://www.harpingmonkey.com/2009/04/what-is-wrong-with-me/</link>
		<comments>http://www.harpingmonkey.com/2009/04/what-is-wrong-with-me/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 14:32:01 +0000</pubDate>
		<dc:creator>Mick Bradley</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[gamism]]></category>
		<category><![CDATA[hack-n-slash]]></category>
		<category><![CDATA[narrativism]]></category>
		<category><![CDATA[play styles]]></category>

		<guid isPermaLink="false">http://www.harpingmonkey.com/?p=788</guid>
		<description><![CDATA[<p>&#8220;Sometimes you just wanna go kill monsters and take their stuff.&#8221;</p> <p>I hear that a lot, or a variation of the same idea. &#8220;Sometimes you just feel like a good old-fashioned dungeon crawl.&#8221; &#8220;Sometimes a little tabletop hack-and slash is just the thing after a long stressful day of real life.&#8221;</p> <p>I hear it ... <a href="http://www.harpingmonkey.com/2009/04/what-is-wrong-with-me/"><strong>Read the full post.</a>]]></description>
			<content:encoded><![CDATA[<p>&#8220;Sometimes you just wanna go kill monsters and take their stuff.&#8221;</p>
<p>I hear that a lot, or a variation of the same idea. &#8220;Sometimes you just feel like a good old-fashioned dungeon crawl.&#8221; &#8220;Sometimes a little tabletop hack-and slash is just the thing after a long stressful day of real life.&#8221;</p>
<p>I hear it from people I consider close friends and rpg kindred-spirits. I think most of the rpg folk I know have expressed this sentiment at one point or another &#8211; including some of the most hippie-narrativist players I&#8217;ve met. People who deftly throw down with hot emo story-driven emotionally complex drama 80% of the time will nevertheless occasionally express a desire to scratch the dungeoncrawl itch and kick it old-school with a night full of smash-and-grab.</p>
<p>And there is totally nothing wrong with that. There&#8217;s no implication of judgment from me toward that notion, and I can even go so far as to say that I think I understand it. I get it.</p>
<p>But I can&#8217;t ever recall actually <em>feeling</em> it myself. I can&#8217;t think of any time when I&#8217;ve showed up to a table for a session hoping that it would be about smashing and grabbing so that I could just kick back, blow off some steam by bashing orcs and kobolds, and be rewarded with treasure and cool magical items.</p>
<p><span id="more-788"></span></p>
<p>I think there&#8217;s something wrong with me. I&#8217;m the odd one out here. Doing that stuff doesn&#8217;t scratch any of my itches.</p>
<p>Now, to clarify &#8211; I have no problem participating in any of the things I&#8217;m describing here. I can take my character into some cool fantastical location that a GM has poured lots of effort into, making maps, devising traps, populating the nooks and crannies with baddies and interesting stuff to find and procure. I&#8217;m fine with that as an objective throughline, as the activity that a group of characters is doing within the larger scope of the adventure.</p>
<p>As long as it is not <em>about</em> said activity. As long as it is being done as part of a larger scope story-driven need to accomplish something within the fiction being created at the table.</p>
<p>I guess it&#8217;s really a subtle difference. In effect, objectively speaking the same basic thing could be happening and the only difference would be the subjective intent.</p>
<p>In other words, &#8220;Let&#8217;s get together to explore character relationships and make choices and create a narrative, and in that process we will go into a dark underground temple and fight monsters in order to procure artifacts that will enable us to accomplish an important story goal&#8221; could be, from an observer&#8217;s point of view, pretty much the same as &#8220;Let&#8217;s get together and blow off steam by fighting monsters and taking their stuff, and in order to make some modicum of sense out of it, we&#8217;ll say we&#8217;re doing it in order to obtain an artifact that will accomplish a story goal.&#8221; But as a player, I&#8217;d be fine with the former intent but totally disengaged with the latter. In fact, I have to admit that I have a history of reacting with childish passive-aggro dickishness when I find myself in the latter situation. And friends will sometimes call me on it and say, &#8220;Dude, it doesn&#8217;t always have to be some emo-epic big deal.  Sometimes, don&#8217;t you just wanna kill monsters and take their stuff?&#8221;</p>
<p>And I see their point. And I feel like I&#8217;m in the way of their fun. And I have no right to be in the way of my friends&#8217; fun. But still, if I&#8217;m answering honestly, I have to respond by saying &#8220;No, actually, I never do just wanna kill monsters and take their stuff.&#8221;</p>
<p>I could be playing every night of the week, with a vast pool of potential co-players, if only I would wake up one day and be able to answer &#8220;yes&#8221; to that question. Do I occasionally want to dial down the emo stuff and do some more laid-back stress-relief gaming? Sure, yeah. But smash-and-grab doesn&#8217;t relieve my stress. It actually amps it up. And I&#8217;m just so damn prickly about it, and I think it has cost me opportunities for play.</p>
<p>So, what&#8217;s wrong with me?</p>
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		<title>Primetime Wattage in Space!</title>
		<link>http://www.harpingmonkey.com/2008/07/primetime-wattage-in-space/</link>
		<comments>http://www.harpingmonkey.com/2008/07/primetime-wattage-in-space/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 03:45:00 +0000</pubDate>
		<dc:creator>Mick Bradley</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[canon puncture]]></category>
		<category><![CDATA[chris perrin]]></category>
		<category><![CDATA[narrativism]]></category>
		<category><![CDATA[primetime adventures]]></category>

		<guid isPermaLink="false">http://www.harpingmonkey.com/misfitjournal/?p=348</guid>
		<description><![CDATA[<p>Our <em>Sojourn 66</em> Primetime Adventures series has been a learning experience. It’s had amazing highs, clunky lows, and lots of in-between as we all try to learn how to frame scenes, get to know one another, grow accustomed to Skype-play, and juggle two fairly distinct perspectives on how much comedy or drama our “dramedy” ... <a href="http://www.harpingmonkey.com/2008/07/primetime-wattage-in-space/"><strong>Read the full post.</a>]]></description>
			<content:encoded><![CDATA[<p>Our <em>Sojourn 66</em> Primetime Adventures series has been a learning experience. It’s had amazing highs, clunky lows, and lots of in-between as we all try to learn how to frame scenes, get to know one another, grow accustomed to Skype-play, and juggle two fairly distinct perspectives on how much comedy or drama our “dramedy” is actually supposed to have.</p>
<p>How was THAT for a run-on sentence?</p>
<p>Anyhow, more unpacking and details later, after we finish the season. For now, <a title="CP" href="http://http://canonpuncture.blogspot.com/2008/06/cp-35-pta-and-lenny.html" target="_blank">hit <em>Canon Puncture</em> episode 37 (the one called “PTA and Lenny”)</a> and listen to Rich and Perrin discuss a couple of facets of the game from their point of view.</p>
<p>But what I’m actually here to embed in digital stone for myself and my posterity is this: Last night, after a pretty interesting episode, we got to the “next time on …” part of the session, and Perrin described his upcoming scene snippet, followed right after by me doing mine. Here is the exchange between our characters, Severen (Perrin) and Victoria (me). Oh, and by the way, our characters are actually supposed to be colleagues and friends &#8211; but he had in fact just killed my brother at the end of the episode. Perrin spoke his character’s line as his “next time on…” and then I immediately responded with my character’s line.</p>
<p>Perrin: “Next time on Sojourn 66, we see Severen and Victoria facing off, and Severen says, ‘I killed your brother? Hmm… If I’d known he was your brother, I might have taken more time killing him.’”</p>
<p>Mick: “Next time on Sojourn 66, we see a different angle of the same scene, as Victoria draws her sword, saying, ‘If you hadn’t just said that, Severen, I might have taken <em>less</em> time killing you.’”</p>
<p>THAT’s magic stuff right there, and I don’t mind crowing about it! I can’t wait until the next (and final) episode.</p>
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