John Harper: The Four Cs of Character

John Harper shares something that is so elegant and simple that it will likely become my new yardstick for measuring the characters I play, the situations I introduce as a GM, and the things upon which I focus during game/setting creation (including VAM and Scarlet Masque). In terms of my preferred style of play, … Read the full post.

[Waypoints] Story Gaming and The Mighty Atom

Recently, I’ve had several discussions with fellow gamers around the topic of play-styles and the kinds of things that I find fun – or not so fun – at the table.  I’ve also written about and talked about that same topic fairly often via the digital aether.   And I’m willing to bet that if asked, most people who are aware of my roleplaying musings and habits would identify me as a guy who puts “story” above pretty much everything else. I’m always harping about players having “narrative authority” and how much I get a charge out of “collaborative storybuilding”.

But after reading something recently from John Harper’s blog The Mighty Atom, I feel like it might be important to clarify what I think I mean when I talk about this “story” stuff. Here’s the gist of John’s post:

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