By Mick Bradley, on March 30th, 2009
I interrupt my recent run of posts that I actually wrote to present an OMR offering that I simply could not NOT share:
Swashbucklers of the 7 Skies Logo Remix Contest.
Actually, earlier today I was toying with sharing the Who Swashes the Swashmen? image from Fred’s journal, but before I got … Read the full post.
By Mick Bradley, on March 15th, 2009
Driving Blind – Coming … Soon?
Fred Hicks gives us a sneak peak of the cover design for Chad Underkoffler’s Swashbucklers of the 7 Skies.
I’ve said it before. I’ll sure as hell be saying it again. Pirates, musketeers, mysticism, intrigue, and FLYING SHIPS? Yeah, could there be any more perfect … Read the full post.
By Mick Bradley, on February 7th, 2009
I am so buried under work this weekend that I can’t keep my head straight. But a glance at this post makes me REALLY want to talk about the stuff that Rob is highlighting here:
Robert Donoghue – 10 Useful Pieces of Gaming Technology.
This post has all my pistons firing. Inspiratius Maximus. … Read the full post.
By Mick Bradley, on October 27th, 2008
This waypoint is … well, it’s a copy of the announcement I’ve just emailed to everyone on the VAM mailing list. I’m extremely excited about this. VAM is a pretty big waypoint for me, and it has been at the center of a lot of my best gaming, certainly the focus of most of my best creative output, and also the one thing I’ve contributed to the hobby-at-large that has gotten the most support.
However, I’d also like to give some credit where it’s due. Part of the decision that is written about below was inspired by Judd Karlman. Judd wrote the excellent Dictionary of Mu, and also talked alot about his design philosophy (I don’t know if that’s what he’d call it, but it’s what I call it) on a recent episode of Independent Insurgency with Rob Bohl. So go check those out as companion pieces to some of what I mention below about scope.
Here’s the entry…
Don’t Rest in Vegas After Midnight
In the wake of the playtests and various discussions that have taken place over the past couple of months, Harping Monkey Studios has decided to shift the VAM project in a different direction that I honestly believe is going to produce a roleplaying experience much closer to the vision and tone we’ve been trying for. As a result, I want to announce that instead of being released as a standalone RPG based on the Fate system, Vegas After Midnight is going to be developed from here on out as an alternate setting supplement for Don’t Rest Your Head from Evil Hat Productions.
A bit of explanation follows:
Read the full post.
By Mick Bradley, on July 21st, 2008
Originally published at TGTMB. Please leave any comments there.
My guys and I worked together on a project where we took an old beat-up black hat and turned it into a shiny emblem to honor our favorite rpg design house – Evil Hat … Read the full post.
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