Joe McDonald: I Am Play Games

Joe McDonald has some very interesting things to say. His blog Buried Without Ceremony has quickly risen to the top of my must-read list. In this entry, he not only somehow captures much of the ennui I felt this year at GenCon, but also tosses in some compelling ideas about identity politics and inclusion/exclusion … Read the full post.

[Waypoints] RPGs Are Engines for Making Interesting Decisions

I’ve appreciated the writings of Martin Ralya for several years, from his excellent Treasure Tables site (no longer updated but still an excellent archive of yummy rpg-fodder) and now via his regular participation on Gnome Stew. This morning I encountered his latest Stew entry and decided to jump it right to the front of the line of this week’s planned Waypoints posts. Here it a favorite excerpt, follwed by a link to the entire article:

“Ever since I began thinking explicitly about RPGs from this angle — as being engines for making interesting decisions — my perspective on gaming has shifted. I find myself drawn more and more often to game systems that do that well not just in combat, but in other areas, too.”

- Martin Ralya

Read the full post.

[Waypoints] Story Games – What are the functions of setting?

Matthijs Holter recently started a thread about Setting on Story Games, covering similar territory to the Rob Donoghue thread on Cultures of Play (CoP) that I shared yesterday, but with a different focus. In fact, although I don’t know this for sure, it seems likely to me that Matthjis may not even … Read the full post.

[Waypoints] Cultures of Play – Setting and the Unknown

Cultures of Play – Setting and the Unknown

…wherin Rob Donoghue, with some very useful input from Josh Roby and several other folks, sparks a discussion about knowability/unknowability in relation to settings for rpgs.

I find this a fascinating discussion in the general sense, but it also serves to help reignite my passion … Read the full post.

[Waypoints] Cultures of Play – Helping each other be awesome

Cultures of Play – Helping each other be awesome.

This discussion from Cultures of Play lives right down my back alley. Helping other players address their flags is my number-one growth goal as a roleplayer, and I love that several games have begun to support this notion with actual mechanics and well-made character … Read the full post.