By Mick Bradley, on January 10th, 2010
I’ve been asked to post about the end of our Lady Blackbird rpg series. this is up on Canon Puncture already, but ought to be here too, I think…
You’ll want to read these two other posts first, for context. Which means three very long posts altogether, just to unpack a wonky ending to a wonderful game.
AP Report from Daniel
AP Report from Rich
It’s been really difficult to unpack this situation in my head and then express it honestly while also avoiding pettiness and selfishness. I have not been able to do it via an AP report, as Daniel and Rich have done. I couldn’t even begin to try to express the ending of the session from Naomi’s (my character’s) POV. Besides, I think the two overviews of what happened in the fiction really cover it well, so I’ve got nothing of value to add to that, in Naomi’s voice or otherwise.
I was very unhappy with the last ten minutes of the session and I spared no passion in saying so to everyone at the end of the game – but I was too worked up at the time to give a good accounting of WHY I was so unhappy. And I owe that accounting to my friends Daniel and Arnold, because I yelled and cussed and ranted at them.
How do I maturely and helpfully express what kicked me in the junk? I think I’ve hit upon a good way to manage it without further whining and ranting. Here goes:
Read the full post.
By Mick Bradley, on January 7th, 2010
Rob’s got several juicy ideas to share here. I’ll quote the one that hit me deepest.
In other media, you may become invested in the characters, but in RPGs, the characters may become invested in you (or at least your character). The creation of a reality that looks back on the actor is huge, … Read the full post.
By Mick Bradley, on January 4th, 2010
John Harper shares something that is so elegant and simple that it will likely become my new yardstick for measuring the characters I play, the situations I introduce as a GM, and the things upon which I focus during game/setting creation (including VAM and Scarlet Masque). In terms of my preferred style of play, … Read the full post.
By Mick Bradley, on January 3rd, 2010
Here’s a great gem of sequential art that Tommi Brander shared on Google Reader, and now I’m sharing it with you.
“With no one challenging me I choose to challenge myself.” – Tumble Upon Johl.
So true. So very very true.
By Mick Bradley, on December 18th, 2009
Wherin Daniel Perez provides a subjectively skewed but very wonderful AP of our latest Lady Blackbird session…
Highmoon’s Ponderings » [Lady Blackbird] A Meeting, a Pirate & a Bloody Nose.
Great stuff covering a really good session. I should write up my own report in detail at some point. But for now, just … Read the full post.
By Mick Bradley, on November 13th, 2009
It’s a few days after the fact, but I’m feeling better and thus I want to jot down my impressions of the first session of Pathfinder that I played last Monday night.
I really liked the guys who showed up, Lucus and Charlie. They’re both LPTS students and young, enthusiastic, cool guys. And they know their D&D, but were patient with me and collaborative as we talked about how to balance out the character party with a good mix of characters who wouldn’t conflict or overlap too much. I think Andrew is a great GM relative to the material, and he really likes the material and makes it better by virtue of his enthusiasm.
Read the full post.
By Mick Bradley, on November 7th, 2009
I’ve been amazingly prolific over the past few evenings with the project I hinted at in the post entitled “What’s All THIS, Then?” and I’ve been having a lot of fun doing it. What began as a vague idea of my own custom-optimized roleplaying setting of swashbuckling romance, intrigue, piracy, and tricorn-hatted … Read the full post.
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