[VAM] Interstitial – Shout-Out to the Macklinator

Just came in from mowing the lawn while listening to Master Plan episodes 50 and 51.

Two things:

Ryan: Mythmaking with Mythender

Ryan: Mythmaking with Mythender

1. Ennies, DJAs, and whatever else awards be damned, Ryan Macklin’s Master Plan is the most well-produced, tight, and informative podcast related to roleplaying games of which I’m aware. I think it gets slightly limited attention because it is targeted to a niche-of-a-niche audience, made specifically for people with dreams of game design – and it is not intended to be an entertainment show but an educational show. Still … Ryan, the King of Content, works hard to freely share useful information from an impressive cabal of designer minds including his own, and he consistently delivers.

2. In MP #51, Ryan just handed Vegas After Midnight’s campaign-level pacing scheme to me on a silver platter. The pacing mechanic – the how-to part – still needs percolating, but the scheme is now much more clear and workable in my noggin. So I want to thank Ryan Macklin for being a pal, an inspiration, and a good teacher. And for giving me permission to occasionally be a tool.

4 comments to [VAM] Interstitial – Shout-Out to the Macklinator

  • And to think I still remember when he was a newcomer whippersnapper with his “Master Plan” show. :-)

    Which is to say, I agree 100%.

    And thanks for putting the Subscribe plugin. :-D

  • Mick Bradley

    I just hope he never finds out we think such positive things about him. His piggy-hatted noggin might not fit into normal-sized rooms anymore. :0

  • I am eager to hear more of what you mean when you say “pacing scheme” (as opposed to “pacing mechanic”).

    Thank you for the kind words, yo.

    - Ryan

    (P.S. Regarding the image: MACKLIN SMASH!)

  • Mick Bradley

    I just mean that you helped spark a pretty good idea of what I want to do to, but I have yet to come up with a solid notion of how to do it. i.e. I want to use the cardology concept to guide a purposeful direction and pace in a way similar to what Anna has done with Warrior. But it needs to integrate with the basics of DRYH, and I don’t want it to turn into a poker game that breaks out in the middle of a roleplaying session. So there’s work to be done to make it correctly do the thing I want done – but at least now I’m convinced that there is a thing I want to do.

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