[Waypoints] Jesse Burnenko on The Culture of Outcome

I’m not going to follow this quote/link up with a big blog post because I JUST read it myself and I am so totally still thinking about it, and I need time to ponder Jesse’s many interesting points. But this is important to me because I think I might be, at least to some degree, the type of player that is under the microscope here. However, I very much agree with what Jesse says here:

So much dialogue is spent discussing GM-driven railroading that I think player-driven railroading is under-discussed and under-identified. Once upon a time on The Forge we spoke of the Impossible Thing Before Breakfast. That is, it is impossible for the GM to control the story while the players control the protagonists. I would now like posit the OTHER Impossible Thing Before Breakfast. That is, it is impossible for the players to control the story while the GM controls the antagonists. You simply can not have legitimate adversity without legitimate risk.

via The Culture of Outcome « Play Passionately.

There’s not much more I can say about this right now. How about you?

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